starsector hull forge. Every weapons deal 100% against hull but 5% armor always block damage. starsector hull forge

 
Every weapons deal 100% against hull but 5% armor always block damagestarsector hull forge 3

Supply Forging gives you the option to convert these junk into supply. 165704 [Thread-4] INFO com. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Very important. You should find a pristine nano forge pretty quick. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. EDIT: New update CTDs on Launch. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. Perseus Crusade (A Warhammer 40k x Starsector RP Advertisement) It is the 42nd millennium, 206 years after the fall of Cadia and the shattering of the Imperium of Man. Thanks for the reports, both of these are now fixed in dev. 0 Mod, the choice for serious players seeking advanced features and customization options. aaronrizz • 3 yr. 96a] Industrial. ago. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. Evolution 3. ago. But we have perfect alternative. 9. A single pristine nanoforge and orbital works is all you need. Aeyeoelle. Star Forge Utilities 0. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. 9 -> ~0. « Reply #64 on: March 10, 2023, 09:03:29 AM ». 0. The ship can also be renamed and its weapon groups changed here. - Additional armor and hull and light shield capacity for basic Archean Order station. 96 changed some UI code and some mods can have. - Adjusted the hull repair rate of its passive system from 1% to 0. 1. Re: [0. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. There is a mod that updates the JRE of starsector in the discord server. 1a] More HullMods 1. Starsector (formerly . He showed us how he operates the forge, shapes, stamps, burnishes etc. The Hull Forge wants templates that are empty. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. You can find the menu you are looking for when you go into any colony. 5 – 10/31/23. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. You then take the new blueprint to. Normally, hull is protected by armor. 96a] Industrial. 625 hull damage and. 5. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. 025 to 1. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. My Astral is just a big missile forge for my perdition bombers and Cobras. laboratory (after the hull forge used a template, this template is turned into a degraded template. Scale it 1-10 for ease --- yep. ". 2x the base ship value, each additional d-mod multiplies that by 1. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. And they have good ships around the planet too. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. Changes. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. loading. Guilty-Deer-2147. RuntimeException: Ship hull variant [kite_Stock] not. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. Alternatively, you could download the console command mod and use infinitefuel. Find the line that starts with "Automated Ship". The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Increasing vents will give you better passive vent, and better active vent. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. Shield shunt + heavy armour paragon. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. csvAll the front slots are can opener weapons. 4480 Posts 61 Topics Last post by JEENAH. 96a] Forge Production by Ontheheavens [0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 96a] Industrial. Last I played it added +25% income to the colony. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. I. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. Uploaded: 23 Jun 2022 . 7. one that allows custom searches through editing a CSV file. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. The broken ones you put in some sort of research facility and they recover a blank template. ago. • 1 yr. 95a] AI-Retrofits with ease and take your gaming experience to the next level. The main problem is the ion pulser. It converts metal and heavy machinery to supply. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Arranging holidays in an embrace with the Starsector is priceless. But no shields or energy weapons. g. I liked armor tanking in 0. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. fs. Military base too. Designed with simplicity in mind to highlight and. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Compatibility improvements I intend to make once other mods update for 0. Uniquifying the Factions, Part 2. "It appears to be a nano-forge but at massive scale" is the Constructor. Basic maintenance (standard) is 70%, meaning up to 20%. json. As far as ship choice, it sounds like you have something that works for you, at least for now. You'll also be able to find everything new used across the Sector by the various factions, and might be. 1a] Supply Forging 1. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. Stacks well with +20% to performance from a level 5 pilot. It still needs it to put onto a ship, it just doesn't use it up. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. modded help. - Allow the Remnant Station to support artillery stations from Industrial Evolution. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. It's nice to see Sateen on my own fleet. -No more than 2 non built-in hull-mods. Light cruiser: basically the child of a destroyer and a cruiser. 93. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Everyone is welcome There are only 3 guidelines: 1. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. e - Campaign content expansion. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. 1. 96a] Industrial. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. loading. Ophichius • 1 yr. Augmented field drive increases speed in those ships that bottleneck your burn level. Oh, and cute girls. And yea, the turret is designed to be like that. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. 4X game features in Starsector. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. You're not fitting a proper, human-crewed flight deck on a frigate hull. ago. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. The previous list showed an infinite number of variants. Maybe. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. 9. It is always more expensive to restore than buy a new ship, often significantly so, a ship with 4. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. The laboratory, the hull deconstructor and the hull forge. ago. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. - open up the settings. They are both flagship and AI fits sprinkled all over the place. 3. ago. - Redesign of stations' shield systems. [deleted] • 2 yr. 9. Step 2: Wait. log, with the errors below; 10923 [Thread-3] ERROR com. . Some hullmods are built into ship hulls and cannot be removed. Ship Catalogue / Variant Editor (SCVE) v1. Anyway, have fun. 30% extra ordinance points sounds very good, and i would like to have something like that too. I have just found that the starsector modding community really likes their giant mods. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. 3. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. 0. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Build a military, ship hull and a basic assembly on the same planet for a special surprise. 0. 96a]Epta Consortium - 2. I went with destroying the station and then tactical bombing the Persean league. clumsyninja240 • 2 mo. Evolution 2. Fatal: Ship hull spec [csp_griffinP] not found. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. 96a] Industrial. Removed soft fleet size limit. Gamma makes accurate copies. TheThunderhawk • 3 yr. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. It can deal crippling hull damage, though, and wipes out most fighters easily. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Some of the product will be exported for income, and some of it will be. HMI adds like 3 or 4 systems worth of exploration content. Augmented field drive increases speed in those ships that bottleneck your burn level. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. ago. Some of my 0. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. Evolution 3. These are meant for broader use within the. 0. EG. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Azrael9986 • 4 yr. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. That "ship. Then of course if you are paying hazard pay, the colony will cost more to upkeep. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. There's also Gacha S-mods, which blocks regular S-modding by default. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Only up to date for version 0. 96a] Industrial. Go to starsector r/starsector. • 1 yr. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. ago. ago. Miscellaneous. on September 14, 2019, 07:53:13 AM. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. 95. 95. All mods:Ship quality is the max of your biggest and best bonuses. Edit- almost forgot that putting a Alpha core on the. Posted April 30, 2022 by Alex in Development. csv. Hoboman2000 • 1 yr. Various Effect Supports. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. some d-mods are even objectively better end-game I'd argue. • 2 yr. interesting (and very orange) results. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. I guess it's a problem with grand sector. Marty greeted us at the door and even though he was only talking to 2 of us, he gave us the full tour. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. c - Campaign content expansion << < (89/415) > >> Jakro:. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. With. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Research stations spawn most often in black holes, neutron stars, and nebulas. Quote from: Elijah on April 20, 2017, 03:42:10 AM. - open up the settings. Gamma makes accurate copies. In addition to the size classes, there's also tech classes. loading. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Beta makes many copies. Blueprints List (Starsector 0. If you are on iron shell 1. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. 95. the sound robot forge played when it was on. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. c - Campaign content expansion. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Here comes the Star Wars mod in the year of 2020. 1a] Industrial. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. 1. 1a] Industrial. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. I'd like to know your opinion. Added Three Domain Stations, these are buildable at colonies. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. It was then at commented and written by Ayomide. Go to starsector r/starsector. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Reloads at a random interval of 10-15 seconds. And becouse of AI usage of weapon range as guide for enemy range positioning. CombatMain - java. After each step, check to see if the problem is gone: 1. 0. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Changes. 1. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. You can pretty much max the flux stats, or use hull mods, e. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. 30 votes, 18 comments. 3. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. With our comprehensive installation and usage guide, you'll be able to install and use [0. It's a different building that. 0 Mod, the choice for serious players seeking advanced features and customization options. Go to starsector r/starsector. 0. Mining blaster. I gave myself 100000 marines with a cheat and that still wasn't enough. Main Features. 3. 95. The four corner slots are for Burst PD Lasers. starfarer. Combat endurance on AI core gives +15% readiness, 35% now. ago. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. • 4 yr. They are symmetrical, have lots of ballistic weapons, hull and armor. If you have the Console command mod you can use the command AddOrdinance [amount you want]. 0. 12. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. . 6. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Added Three Domain Stations, these are buildable at colonies. StarSector Wiki is a FANDOM Games Community. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. Not saying it doesn't have a use, just that it feels like an early story. Experimental Hull Modifications by lyravega [0. ago. Reloads at a random interval of 10-15 seconds. GTG - Hull Mod Tier List. 0. Automated with data. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. 1 with ease and take your gaming experience to the next level. Augmented drive field is actually kind of a cool option. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. Reddit told me to survey planets in Remnant star systems, but now the. starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Added a setting for unlock of ability and hullmods at game start. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 96a] Industrial. Starsector > Mods > [0. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. c - Campaign content expansion. 0. Set "useLargeRipple":false. 2. yeah I honestly can't go back to pristine ships after industry skills. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. add a line to csv file. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. B - compromised hull, faulty power grid. 96a] Industrial. Tier list for Character Skills in 0. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. 95. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. . The longest rant I had was about Neural Intergrator. 1. Also don't forget to use gates a lot.